History of Castlevania
Castlevania began its path to success in 1986, coming out on the Famicom Disk System as a typical platform game. After being ported to cartridge format for the NES, it quickly became very popular in and out of Japan and eventually received many releases on different platforms, such as the PC, handheld game consoles, mobile phones and even adaptations for video arcades.
In the game the player takes control of Simon Belmont, the descendant of vampire hunting Belmont family. His task is to fight his way through the stages in order to reach the final boss - Dracula. The game provides a variety of weapons and special items, as well as many different kinds of monsters and bosses to fight in every stage.
The sequel, called Castlevania II: Simon's quest, came out the following year. It introduced many RPG elements to the gameplay, such as experience rating system, free world and merchants, being the first game in the series to depart from linear gameplay. NES releases end in 1989 with Castlevania III: Dracula's Curse where the some elements of Simon's Quest are abandoned, returning to the platform game roots of the original title. Non-linear elements are included: alternate branching paths and multiple endings depending on the player's choices throughout the game.
The next big thing in the series is Castlevania: Symphony of the Night, which appeared in 1997, after the release of several new titles on different platforms. It changes the gameplay mechanics of the series, steering away from the level-by-level formula of previous titles and expanding the open-ended gameplay style with a mix of RPG elements.
The incredible success of Castlevania series resulted in several Guinness World Records and a permanent spot in the lists of the best games of all times.
Leave a Comment